Patryk Merci
The
Future of American Music Matriculation number: 7613841 Dr. Herzogenrath
WS 22/23
Listening
Report of John Cage’s “Water
Walk”
John Cage was an unconventional composer,
because he believed that noise in itself would be important for the future of music, as
he perceived noise as a form of
music. In his piece “Water Walk” he manages to capture different noises made by common
household items and organize them in a way that creates noticeable rhythm and purpose. He manages to use
every household item in a certain way that in some portions of the piece does not even have a slight indication that it could
be water making those sounds. Meanwhile, water is the central element in the
piece, being responsible for developing and upholding the atmosphere.
The piece begins with a sound that resembles fast drums,
which creates anticipation and reminds of intensive moments
in movies when something
is about to happen. However, it does not reveal what type of
sounds should be expected next, which contributes to a mysterious atmosphere.
Immediately afterwards, there is a sudden high-pitch sound which is almost like wiping a wet window, the type of
sound very typical for science
fiction horrors, as it has a certain ominous aura. Yet once again, the piece
does not follow into that ominous rhythm, as it takes another turn when Cage
continuous to use items that create a light and slow-paced drum sounds, giving
the piece a more welcoming acoustical appearance for a couple of seconds.
Following that, a sound resembling a pistol shot furtherly enhances the rhythm,
mirroring punchy electronic percussion samples. In this moment the piece starts
emphasizing true water sounds, as a sound of boiling water precedes water drops
and taking on water. The atmosphere of the
piece changes once again, as it is no longer mysterious or ominous, but instead
comes back to anticipation which later also introduces a peaceful tranquility.
This process also resembles diving and then reemerging on the surface, which is
humorously accompanied by a sound of squeaking toy duck, usually found in kids’ bathtubs. By doing that, Cage
attempts to create a multidimensional experience which makes the
listener
feel as if they were in the water themselves. However, this lasts only a brief moment,
as the subsequent sound of piano
reminds that it is only a music piece, as if guiding the audience to prevent it
from getting lost in the organization
of different sounds. As the piece
comes to an end, continuous smashing sounds once again resemble punchy
electronic percussion, being also accompanied by the sound of falling objects, which together create a faster
paced rhythm.
Overall, the piece invites the audience to try and interpret it in a way that reminds of experiences from its everyday life. The organization could be compared to a swimming competition, where drum sounds provide an opening sequence which is followed by a gun shot that starts the competition, followed by the swimmers jumping into water and then reemerging.
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